#pragma once
#include <vulkan/vulkan.h>

namespace veng {
struct TextureHandle {
  VkImage image = VK_NULL_HANDLE;
  VkImageView image_view = VK_NULL_HANDLE;
  VkDeviceMemory memory = VK_NULL_HANDLE;
  VkDescriptorSet set = VK_NULL_HANDLE;
};
}  // namespace veng
